Even these gc/wii games are in 3D, still I believe they have many environment props (models with textures) and they just combine them to build maps in a game editor. And this kind of grid based maps usually uses tile packs to easily and effectively construct maps. Both Advance Wars and Fire emblem series for GBA/NDS are tile based system. Or they might used whole town mesh with only serapated/shared textures. it might be tile based maps where all tiles and static models are separate models and called before rendering the scene (lego type). So, I might only need "zbg" and "zmap" folders. The other folders contain no models/animations, but some contain *.cms files, apparently images, but the format is also unknown (I believe)ĮDIT: Note that much, if not all of this also applies to the GameCube game Path of Radiance. Note that there are different folders for different object types: "xcam" contains camera animations, "xwp" weapon models, "yme" effects, "ymu" LQ character models for the map, "zbg" battle environments, "zmap" contains all the maps, and "zu" HQ character models for battle. TPL is the only file format you can currently use, there are a few converters for this format.
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Some models have *.pak files associated with them, these are archive files containing mostly, if not only *.ga animation files. What I do know is that there are four file types relevant to 3D models: The *.cmp files are the actual models, the *.ga files contain animation data, apparantly skeletal animation, and the *.tpl files are the textures. I'm sorry, but I believe Intelligent Systems uses a proprietary, not yet understood model format.